So you’ve spent the day backpacking and you’ve set up camp. Now it’s time to relax and have some fun. So what is there to do? As the day winds down, options get more limited. That’s why it’s always a good idea to bring along a game to help keep things interesting. The obvious struggle with this is finding a game that won’t add a lot of weight or bulk to your pack. Well, you’re in luck because I’ve done some research and such games do exist. No, I’m not talking about playing I Spy or 20 Questions, I’m talking about real games that provide solid entertainment. These are good remedies for boredom and bad weather alike. Our list of games breaks down into two main categories; Card Games and Dice Games, with a few other types thrown in too, and are listed in no particular order. There may be a little re-packaging involved, but all games listed should add minimal weight to your pack and hours of fun to your trip.
Before going down the list, don’t forget about Suit Cards. These are the most versatile cards in the world and can be used for thousands of games. They are compact, light weight and good for any occasion.
Would You Rather
Would You Rather takes the idea of parlor game questions to a new level of debate and lunacy. WOULD YOU RATHER have five bottles stuck on the fingers of one hand for a year -OR- a bucket stuck on your foot for a year? “Neither” is not an option here! No matter how awful the alternatives are, it’s up to the group to reach a consensus. Read the “would you rather” question, then let the conversation and laughter rip. Discuss and debate the mind-boggling options and see just how long it takes you all to agree on the absurd! To win, you must move around the board by correctly predicting the group consensus to each of your questions and complete three of the even more absurd “would you rather” challenges.
For the daring and adventurous, there are many lost cities to explore in the Lost Cities Card Game from Rio Grande Games. Send expeditions to the Himalayas, the ever-shifting sands of the desert, the Brazilian rain forest, ancient volcanoes and even deep into Neptunes realm. With limited resources, players must choose which expeditions to begin. Those with high confidence may want to up the stakes: increasing the rewards for success, but risking more should the expedition fail. The player who finds the right balance will find victory! Lose yourself in the excitement of this engaging strategy game!
The card game with ever changing rules! It starts out simple, with just the Basic Rule card: draw one card and play one card during each player’s turn. But New Rule cards quickly make things chaotic. Even the object of the game will often change as you play, as players swap out one Goal card for another. Can you get the Rocket to the Moon before someone changes the goal to Death by Chocolate?
Scrabble Slam Cards
A card version of traditional Scrabble. The game features 55 cards. Each card has 2 letters on them. One on the front and one on the back. The game can have 2 to 4 players. Each player pulls four letters out of the deck to form a four letter word. Afterwards, each player takes the remaining cards and changes the word (for example, BLOW can become SLOW, and SLOW can become SLOT, etc.). The first player to lose all their cards wins.
A Card version of traditional Trivial Pursuit that combines questions and answers with the strategy of winning your wedges by stealing your opponents
Word A Round
Pictionary meets charades in the craziest card game ever, with no drawing required. Race to act out clues for your team using nothing but the simple images on each Picture Card, combine them, build scenes with them or use them as props. The first team to guess the correct answer in head-to-head play wins a point, and the first team to score 5 points wins the game. For 2 teams
The game is played by four to seven players (three to eight players with variants and expansions). Each player takes one of the following roles: Sheriff, Deputy Sheriff, Outlaw, or Renegade. Each player also receives a unique character card with special abilities and a certain amount of ‘bullets’ (i.e. life-points). The objective of the game is different for every role: The Outlaws must kill the Sheriff; the Sheriff and his Deputies must kill the Outlaws and the Renegade(s); each Renegade’s objective is to be the last character in play. The Renegade(s) must kill all the characters with the sheriff being the last one dead.
he object of the game is to be the first player to complete 10 phases ranging from two sets of three, one run of seven, seven cards of one color, and more. The twist is that each phase to be completed is specific for each hand dealt. Those who complete the phase advance to the next, but those that don’t must try again. Great family game for 2-6 players
The game uses a unique deck of 110 cards and props for two to four players. The object of the game is to compile the maximum number of victory points by creating buildings and producing commodities. The structure of the game strongly mirrors that of Puerto Rico, in that players attempt to accumulate victory points by constructing buildings, each of which provides a special ability, and producing and selling goods. Players take turns by selecting one of several roles to fulfill, which triggers the specific action for that role, and gives a special advantage to the person who chose it. For instance, if a player were to choose Builder as their role, everyone would be given a chance to build a building, and the player who selected Builder would receive a discount.
It is played with a deck of cards with comical illustrations of eleven different types of beans (of varying scarcities), which the players are trying to plant and sell in order to raise money. The principal restriction is that players may only be farming two or three types of bean at once, but they obtain beans of all different types randomly from the deck, and so must engage in trading with the other players to be successful. The original game is for three to six players and takes about one hour to play, but the Rio Grande edition adds alternative rules to allow games for two or seven players.
Uno Dice Game
An exciting new twist on the classic card game. UNO meets speed in this fast, fun, different way to play. Players start with five dice but must take another die and roll if they can’t play their turn. To win, match color and number and be the first player to get rid of all your dice. Includes 11 dice and instructions. For two Players
In this game that consists of five dice and nothing else, play proceeds by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, or Flash (triplet) that you roll. You can accumulate points towards the Winning Total by ending your turn or risking it all, because if you roll and don’t score, you lose all the points for that turn and the next player goes. Sounds simple, until you add or make up more rules. This ever-changing game blends the interaction of chance and strategy. Whether you believe in statistics or the mystic, within moments you will experience great elation and crushing disappointment. Includes 5 dice, and instructions. For 2 or more players
Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player’s turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000).
Apples to Apples Dice Game
The newest way to play Apples to Apples lets you create your own hilarious comparisons with a roll of the dice. The judge rolls the green die first to declare an adjective that starts with the resulting letter. Then, the judge rolls the red dice, and players race to choose one and say a noun that starts with the letter on the selected die. The judge awards a chip to the noun he or she deems the best comparison. The first player to earn five chips wins. Includes one 20-sided green die, six 6-sided red die, 25 green apple chips and instructions.
Skip-Bo Dice Game
Skip-Bo meets speed in this fast, fun, different way to play. Quickly roll and re-roll the Skip-Bo Dice to match the Skip-Bo Mission Cards. Be the first to collect five cards to win the game. Includes 12 dice, 17 Skip-Bo cards and instructions. Great family game for 2-4 players
Phase 10 Dice Game
The object of the game is to be the first player to complete 10 phases ranging from two sets of three, one run of seven, seven dice of one color, and more. At the start of each round, each player rolls all 10 dice to try to complete the phase. The catch-they only have three rolls of the dice to do it. The first player to complete all 10 Phases with the highest score wins. Includes 10 dice, score pad and instructions. Great family game for 2 or more players
LCR Dice Game
The fast-paced exciting game of chip passing with it’s own twist. LCR Left Center RightTM Dice Game Tin comes with 3 specialty marked cubes, 24 playing chips, and instructions. A great game for 3 or more players
Leave a Reply
You must be logged in to post a comment.